

It seems one of the areas DICE hasn't been able to improve is the quality of reflections on more matte surfaces like the gun, there's still a bit of pixelation to the effect there. When looking at the Ultra DXR setting in the previous version compared to the latest patch, we observe no visual difference at all. So we're going to run some visual quality comparisons first to see if anything has changed, starting with some of the areas we tested last time. The foliage system was also a big performance hog, with DICE claiming a bug caused too many rays to be cast from foliage elements.

Essentially the game increases the quality of ray tracing on these surfaces, at the expense of a lower quality effect in other areas.Ĭonsidering many surfaces really don't need ray tracing at all, this has the potential to speed everything up. Variable rate ray tracing is the major change, this allows DICE to prioritize ray tracing on areas of the game world that will benefit the most from the effect, such as reflective or shiny surfaces. I'm not going to list all of them here, but some of the biggest ones include optimizing variable rate ray tracing, adjusting the denoiser, and fixing ray traced foliage. However, the big question still lingers: how did DICE and Nvidia improve performance, and specifically, did they downgrade visual quality to achieve this? Nvidia has documented some of these into a video explaining the changes (watch above). Going on our past results, that does seem around the ~50% improvement they are claiming, and of course, we are running our own tests for verification.
#4k battlefield v 1080p
However, with the update Nvidia says RTX 2080 Ti owners will be able to enjoy ray tracing at 1440p 60 FPS on Ultra, RTX 2080 owners should be able to do 1440p 60 FPS on Medium, and RTX 2070 owners are set for 1080p 60 FPS using Medium. This made the RTX 2080 Ti the only card suitable for ray tracing, and that was using the Low setting at 1080p. On top of this, enabling ray tracing on even the lowest settings cut the game's frame rate in half or even into a third depending on the GPU and resolution at hand. The implementation was plagued by technical issues including poor reflection resolution, things being incorrectly reflected, and loads of noise.
#4k battlefield v drivers
The improvements come in the form of new graphics drivers and a game patch, which collectively Nvidia claims can improve performance as much as 50%.Īs you all know by now, after much anticipation ray tracing in Battlefield V was a bit of a disaster at launch. After a less than encouraging debut of real-time ray tracing in Battlefield V, Nvidia and DICE have been working together to optimize the game's implementation of DXR.
